3dsMax Applink Installation


Auto-installation:

1. Drag and drop file 3DS_AppLink.mzp to 3ds max window.

2. Go to Customize\Customize User Interface\Toolbars, and create new toolbar.

3. Select "ScriptAttack" from Category list and drag label "3DS_AppLink v1.0" to your toolbar. The button will be created there. If you wish, you may drag the label to any standard toolbar without creating your own toolbar. 

4. Restart 3ds max.


Manual installation (manual extraction from .mzp file):

1. Copy folder macro_3DS_AppLink and file macro_3DS_AppLink.mcr to folder - maxroot\ui\macroscripts\

2. Copy two .bmp files to folder - maxroot\ui\Icons\

3. Go to Customize\Customize User Interface\Toolbars, and create new toolbar.

4. Select "ScriptAttack" from Category list and drag label "3DS_AppLink v1.0" to your toolbar. The button will be created there. If you wish, you may drag the label to any standard toolbar without creating your own toolbar. 

5. Restart 3ds max.


Description:

Path: - button to pick folder to interoperate with 3D-Coat. You should manually select folder ....My Documents\3D-CoatV3\Exchange\

Folder: - button to pick folder for textures and intermediate objects. You can pick different folders and switch between them via dropdwonlist.


NOTE: Be careful(!), if you use same folder for different scenes, obj files and textures could be overwriten, so you should switch to another folder while changing objects you're working on. Script automatically saves all folders above in the file maxroot\ui\macroscripts\macro_3DS_AppLink\pathtoIO.ini, so you have to pick folders only once when you run the script first time. When you run the script it starts checking of the first folder once per second. It searhes for file export.txt and if the file was found then script imports appropriate obj-file into scene. To turn off auto-checking turn off appropriate checkbox. 

Manual Update - button to import obj-file manually.
Delete Old Mesh - if on then imported object replaces object with the same name in the scene.